URP for Quirky Series
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By default, all of the models use our custom “SoftSurface” shader (built upon Unity’s built-in shader) found in the “_Shader” folder. In the Inspector window, you can find this shader under Toon > SoftSurface. When using Unity’s Universal Render Pipeline (URP), the models will all turn pink indicating shader error that needs to be fixed. Simply follow these steps:
1. Select the materials to be fixed.
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2. Change the shader slot to Shader Graph > SoftSurfaceGraph.
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3. Done!
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4. Also do it for other materials that need fixing.
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